This section of my website is independent from the rest of the site (which is mainly focused
on game development using Qbasic). So, here I put the articles that includes stuff (like pictures,links,thaughts,ideas etc.) that
doesn't fit anywhere else. Feel free to say what you think about this section in the Forum.
Friday, December 13th
Text-adventure games. Either you hate them or you love them. No,maybe it isn't all
that "black or white" but I guess that text-adventure game fans are a outdying breed.
I doubt that many people today would even consider buying a game like ,for example, Zork. Why bother when
there are games like Monkey Island,Final Fantasy and Baldur's Gate that features great graphic,sound/music and gameplay.
Well,the reason that text-adventure games still are popular (ok,popular in a very small community) might be that
a text-adventure game kind of works as a pen and paper rollplaying game for the users mind. By reading text instead of watching the artwork,
made by someone else, the player can use his imagination and fantasy to decide how the world will be. It's well known that a computer game never can beat the human mind when it comes to imagination and realism. So,what am I saying with all this ?
Computer games with graphic sucks ?! No. I'm just saying that I think that this is the reason to that text-adventure games still are popular among some of us.
So what separates a good tex-adventure game from a bad one ? To answer that question I think it's easier to say like this: what separates a good book from a bad one ? Cause in my world, a text-adventure game IS a book. Although the book's chapters are
not linear cause the reader can choose which chapter the book will take (and often the readers different choices decides the end of the book). So,basicly, it all depends on the writer (programmer) how good/bad a text-adventure game is.
I've made some text-adventure games myself and there's one thing that I learnt: As more programming skills I got the worse my games became. Strange ? No, not really. When I had a very small knowledge in programming the actual writing was taking a bigger part. When my knowledge expanded the writings got less attention while I
was busy using all my "God sent skills". Focus on the writing,as if you were writing a book. That's a good thing to think about when making a text-adventure game.
I really recommend you all to try some text-advenure games and see if it's something for you. And please, give it a chance. Don't push the exit button (or more likely typing "quit") before you tried it out awhile.
Below are the 3 Zork games (FREEWARE) I've played and that I recommend you to try, and hopefully to get a picture of what text-adventure games is all about: Zork 1: The Great Underground Empire The first one is also probaly the best one in the great Zork serie.Download Zork 1. Zork 2: The Wizard of Frobozz. More adventures! Nothing much to say, it's still great gameplay!Download Zork 2. Zork 3: The Dungeon Master. And...*drumroll* even more adventures! Just try 'em all!Download Zork 3.
At last I want to wish you all a merry christmas and a happy new year.
"As in a dream, you see yourself tumbling down a great, dark staircase. All
about you are shadowy images of struggles against fierce opponents and
diabolical traps. These give way to another round of images: of imposing stone
figures, a cool, clear lake, and, now, of an old, yet oddly youthful man. He
turns toward you slowly, his long, silver hair dancing about him in a fresh
breeze. "You have reached the final test, my friend! You are proved clever and
powerful, but this is not yet enough! Seek me when you feel yourself worthy!"
The dream dissolves around you as his last words echo through the void...."
-Zork 3: The Dungeon Master
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